/*
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 * and open the template in the editor.
 */
package client.jobs.job;

/**
 * @author PlayDK
 */
public class MapleJobCode {

    public static final int 新手 = 0;
    public static final int 战士 = 100;
    public static final int 剑客 = 110;
    public static final int 勇士 = 111;
    public static final int 英雄 = 112;
    public static final int 准骑士 = 120;
    public static final int 骑士 = 121;
    public static final int 圣骑士 = 122;
    public static final int 枪战士 = 130;
    public static final int 龙骑士 = 131;
    public static final int 黑骑士 = 132;
    public static final int 魔法师 = 200;
    public static final int 火毒法师 = 210;
    public static final int 火毒巫师 = 211;
    public static final int 火毒魔导师 = 212;
    public static final int 冰雷法师 = 220;
    public static final int 冰雷巫师 = 221;
    public static final int 冰雷魔导师 = 222;
    public static final int 牧师 = 230;
    public static final int 祭祀 = 231;
    public static final int 主教 = 232;
    public static final int 弓箭手 = 300;
    public static final int 猎人 = 310;
    public static final int 射手 = 311;
    public static final int 神射手 = 312;
    public static final int 弩弓手 = 320;
    public static final int 游侠 = 321;
    public static final int 箭神 = 322;
    public static final int 飞侠 = 400;
    public static final int 刺客 = 410;
    public static final int 无影人 = 411;
    public static final int 隐士 = 412;
    public static final int 侠客 = 420;
    public static final int 独行客 = 421;
    public static final int 侠盗 = 422;
    public static final int 见习刀客 = 430;
    public static final int 双刀客 = 431;
    public static final int 双刀侠 = 432;
    public static final int 血刀 = 433;
    public static final int 暗影双刀 = 434;
    public static final int 海盗 = 500;
    public static final int 海盗炮手 = 501;
    public static final int 拳手 = 510;
    public static final int 斗士 = 511;
    public static final int 冲锋队长 = 512;
    public static final int 火枪手 = 520;
    public static final int 大副 = 521;
    public static final int 船长 = 522;
    public static final int 火炮手 = 530;
    public static final int 毁灭炮手 = 531;
    public static final int 神炮王 = 532;
    public static final int 龙的传人1转 = 508;
    public static final int 龙的传人2转 = 570;
    public static final int 龙的传人3转 = 571;
    public static final int 龙的传人4转 = 572;
    public static final int 海盗作废 = 509;
    public static final int 拳手作废 = 580;
    public static final int 斗士作废 = 581;
    public static final int 冲锋队长作废 = 582;
    public static final int 火枪手作废 = 590;
    public static final int 大副作废 = 591;
    public static final int 船长作废 = 592;
    public static final int 管理者 = 800;
    public static final int 管理员 = 900;

    // 骑士团;
    public static final int 初心者 = 1000;
    public static final int 魂骑士1转 = 1100;
    public static final int 魂骑士2转 = 1110;
    public static final int 魂骑士3转 = 1111;
    public static final int 魂骑士4转 = 1112;
    public static final int 炎术士1转 = 1200;
    public static final int 炎术士2转 = 1210;
    public static final int 炎术士3转 = 1211;
    public static final int 炎术士4转 = 1212;
    public static final int 风灵使者1转 = 1300;
    public static final int 风灵使者2转 = 1310;
    public static final int 风灵使者3转 = 1311;
    public static final int 风灵使者4转 = 1312;
    public static final int 夜行者1转 = 1400;
    public static final int 夜行者2转 = 1410;
    public static final int 夜行者3转 = 1411;
    public static final int 夜行者4转 = 1412;
    public static final int 奇袭者1转 = 1500;
    public static final int 奇袭者2转 = 1510;
    public static final int 奇袭者3转 = 1511;
    public static final int 奇袭者4转 = 1512;

    // 战神;
    public static final int 战童 = 2000;
    public static final int 战神1转 = 2100;
    public static final int 战神2转 = 2110;
    public static final int 战神3转 = 2111;
    public static final int 战神4转 = 2112;

    // 龙神;
    public static final int 小不点 = 2001;
    public static final int 龙神1转 = 2200;
    public static final int 龙神2转 = 2210;
    public static final int 龙神3转 = 2211;
    public static final int 龙神4转 = 2212;
    public static final int 龙神5转 = 2213;
    public static final int 龙神6转 = 2214;
    public static final int 龙神7转 = 2215;
    public static final int 龙神8转 = 2216;
    public static final int 龙神9转 = 2217;
    public static final int 龙神10转 = 2218;

    //双弩;
    public static final int 双弩精灵 = 2002;
    public static final int 双弩精灵1转 = 2300;
    public static final int 双弩精灵2转 = 2310;
    public static final int 双弩精灵3转 = 2311;
    public static final int 双弩精灵4转 = 2312;

    //幻影;
    public static final int 幻影 = 2003;
    public static final int 幻影1转 = 2400;
    public static final int 幻影2转 = 2410;
    public static final int 幻影3转 = 2411;
    public static final int 幻影4转 = 2412;

    //夜光;
    public static final int 夜光 = 2004;
    public static final int 夜光1转 = 2700;
    public static final int 夜光2转 = 2710;
    public static final int 夜光3转 = 2711;
    public static final int 夜光4转 = 2712;

    //反抗者;
    public static final int 预备兵 = 3000;
    public static final int 恶魔猎手 = 3001;
    public static final int 尖兵新手 = 3002;
    public static final int 恶魔猎手1转 = 3100;
    public static final int 恶魔猎手2转 = 3110;
    public static final int 恶魔猎手3转 = 3111;
    public static final int 恶魔猎手4转 = 3112;
    public static final int 恶魔复仇者1转 = 3101;
    public static final int 恶魔复仇者2转 = 3120;
    public static final int 恶魔复仇者3转 = 3121;
    public static final int 恶魔复仇者4转 = 3122;
    public static final int 幻灵斗师1转 = 3200;
    public static final int 幻灵斗师2转 = 3210;
    public static final int 幻灵斗师3转 = 3211;
    public static final int 幻灵斗师4转 = 3212;
    public static final int 弩豹游侠1转 = 3300;
    public static final int 弩豹游侠2转 = 3310;
    public static final int 弩豹游侠3转 = 3311;
    public static final int 弩豹游侠4转 = 3312;
    public static final int 机械师1转 = 3500;
    public static final int 机械师2转 = 3510;
    public static final int 机械师3转 = 3511;
    public static final int 机械师4转 = 3512;
    public static final int 尖兵1转 = 3600;
    public static final int 尖兵2转 = 3610;
    public static final int 尖兵3转 = 3611;
    public static final int 尖兵4转 = 3612;

    //米哈尔;
    public static final int 无名少年 = 5000;
    public static final int 米哈尔1转 = 5100;
    public static final int 米哈尔2转 = 5110;
    public static final int 米哈尔3转 = 5111;
    public static final int 米哈尔4转 = 5112;

    //狂龙战士;
    public static final int 狂龙战士 = 6000;
    public static final int 狂龙战士1转 = 6100;
    public static final int 狂龙战士2转 = 6110;
    public static final int 狂龙战士3转 = 6111;
    public static final int 狂龙战士4转 = 6112;

    //爆莉萌天使;
    public static final int 爆莉萌天使 = 6001;
    public static final int 爆莉萌天使1转 = 6500;
    public static final int 爆莉萌天使2转 = 6510;
    public static final int 爆莉萌天使3转 = 6511;
    public static final int 爆莉萌天使4转 = 6512;

    //神之子;
    public static final int 神之子 = 10000;
    public static final int 神之子_1 = 10100;
    public static final int 神之子_2 = 10110;
    public static final int 神之子_3 = 10111;
    public static final int 神之子_4 = 10112;

    //林之灵;
    public static final int 林之灵 = 11000;
    public static final int 林之灵_1 = 11200;
    public static final int 林之灵_2 = 11210;
    public static final int 林之灵_3 = 11211;
    public static final int 林之灵_4 = 11212;

}
